[PATCH 1/7] dsound: Remove support for IKsPropertySet for now

Maarten Lankhorst m.b.lankhorst at gmail.com
Thu Dec 3 16:00:30 CST 2009

David Adam schreef:
> 2009/12/3 Robert Reif <reif at earthlink.net <mailto:reif at earthlink.net>>
>     Maarten Lankhorst wrote:
>         --
>         As I said, I'm confident nobody uses it, since wine never
>         implemented it properly anyway
>         ---
>     I think you will find that you will have to add it back later
>     because both interfaces are commonly used.
>     The private interface is used for enumerating devices and is the
>     only way of getting some information about the actual hardware.
>     The buffer interface is commonly used to determine special
>     hardware effects.  Programs do check even if wine doesn't
>     implement them because most windows sound cards don't either.  In
>     fact, now that you will be using openal you might have the
>     opportunity to actually add real effects!
> Actually, vietcong games uses IKsPropertySet (see bug 9337)
That's IKsPropertySet on a buffer, which is used for per-buffer things 
like EAX and stuff like that. I will move it from propset.c to buffer.c, 
and implement noop stubs for my dsound openal wrapper too, that would be 
sufficient until we start working on things like eax effects..


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