[4/6] WineD3D: Infrastructure to render swapchains to a FBO
Henri Verbeet
hverbeet at gmail.com
Fri Dec 4 11:55:37 CST 2009
2009/12/4 Stefan Dösinger <stefan at codeweavers.com>:
> hr = create_primary_opengl_context(iface, (IWineD3DSwapChain *) swapchain);
> + if(SUCCEEDED(hr))
> + {
> + swapchain->context[0]->render_offscreen = swapchain->render_to_fbo;
> + }
This should probably be part of create_primary_opengl_context().
> +static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *context)
It's kind of obvious because of the "context" parameter, but for
consistency please document the requirement for the caller to provide
an active context.
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