dxgi:device tests crash on X64_64
hverbeet at gmail.com
Mon Dec 7 06:51:28 CST 2009
2009/12/7 Paul Vriens <paul.vriens.wine at gmail.com>:
> The attached does the trick. Is that what you meant?
Close enough, I meant "void *arg5", but it comes down to the same
thing. Note that if you're going to send a patch for this you'll need
to change the prototypes and spec in dxgi and d3d10core as well. I can
do that as well if you want though. Does D3D10CoreCreateDevice() have
the same issue? I think the "unknown0" parameter to
D3D10CoreCreateDevice() is the same thing.
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