dxgi:device tests crash on X64_64

Paul Vriens paul.vriens.wine at gmail.com
Mon Dec 7 07:08:24 CST 2009

On 12/07/2009 01:51 PM, Henri Verbeet wrote:
> 2009/12/7 Paul Vriens<paul.vriens.wine at gmail.com>:
>> The attached does the trick. Is that what you meant?
> Close enough, I meant "void *arg5", but it comes down to the same
> thing. Note that if you're going to send a patch for this you'll need
> to change the prototypes and spec in dxgi and d3d10core as well. I can
> do that as well if you want though. Does D3D10CoreCreateDevice() have

If you don't mind creating that patch, be my guest. Do you have a real 
Windows 64-bit box for testing?

I don't see a crash for D3D10CoreCreateDevice() but if it's stack 
corruption it could be hard to trigger at will, I guess?



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