WineD3D: Frontbuffers are always onscreen

Henri Verbeet hverbeet at
Fri Dec 11 09:19:59 CST 2009

2009/12/11 Stefan Dösinger <stefandoesinger at>:
> Am 11.12.2009 um 15:47 schrieb Henri Verbeet:
>> It's really not that hard, you just call surface_is_offscreen() on the
>> target. Arguably swapchain_init() shouldn't be screwing around with
>> context creation in the first place, but that's really a separate
>> issue, unless you're volunteering to clean that up first.
> By the time we create the context the swapchain and surfaces aren't fully constructed. However, we luckily call SetContainer on the initial surface before we call create_context, so it should work for now.
That's a big part of the reason why swapchain_init() shouldn't do
context creation. Doesn't change the fact that it's the responsibility
of context_create() to properly initialize the context's fields.

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