performance issue when OffscreenRenderingMode = "pbuffer"

Stefan Dösinger stefan at codeweavers.com
Sun Feb 1 18:19:04 CST 2009


Am Sonntag, 1. Februar 2009 22:02:15 schrieb Jérôme Gardou:
> The patch was sent, but not accepted. Does anyone have a clue about it?
>
> http://www.winehq.org/pipermail/wine-patches/2009-January/068339.html
The vidmem counting is faked, and only counts the size of the D3D objects, not 
the size the GL objects have.

Does this patch fix any bug? (I have missed the beginning of the thread)



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