[2/5] WineD3D: Get rid of last_was_foggy_shader & friends

Alexandre Julliard julliard at winehq.org
Tue Jan 13 10:32:43 CST 2009


Stefan Dösinger <stefan at codeweavers.com> writes:

> This patch "breaks" a set of fog tests, so they're marked as todo. The tests
> aren't really working correctly right now anyway, they depend on undefined
> default values in opengl. A later patch will make the vertex shader select
> the result.fogcoord(and glsl equivalent) depending on the fog settings, thus
> really fixing this test.

The added todo doesn't fail here:

../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok
visual.c:8746: Tests skipped: D3DFMT_G16R16F textures not supported
visual.c:8746: Tests skipped: D3DFMT_G32R32F textures not supported
visual.c:7536: Tests skipped: Card has unconditional pow2 support, skipping conditional NP2 tests
visual.c:1540: Test succeeded inside todo block: fog vs1 ps0 fvm0 ftm0 0: got color 0000ff00, expected 0000ff00 +-5%(todo)
visual.c:8607: Tests skipped: Only 1 simultaneous render target supported, skipping MRT test
make[2]: *** [visual.ok] Error 1

-- 
Alexandre Julliard
julliard at winehq.org



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