[3/3] WineD3D: Update sRGB copies with fbo_blit if possible
Henri Verbeet
hverbeet at gmail.com
Mon Jul 6 16:04:57 CDT 2009
2009/7/6 Stefan Dösinger <stefan at codeweavers.com>:
> +void fbo_srgb_load(IWineD3DDevice *iface, IWineD3DSurface *surface, BOOL dst_srgb)
> +{
> + IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
> + IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *) surface;
> +
> + ENTER_GL();
This code needs an active GL context.
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