[2/3] WineD3D: Make context_attach_surface_fbo fbo aware
Henri Verbeet
hverbeet at gmail.com
Mon Jul 6 16:05:08 CDT 2009
2009/7/6 Stefan Dösinger <stefan at codeweavers.com>:
> Subject: [PATCH] WineD3D: Make context_attach_surface_fbo fbo aware
I hope you meant "sRGB" there.
> context_apply_attachment_filter_states((IWineD3DDevice *)This, surface, TRUE);
>
> - GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT + idx, surface_impl->glDescription.target,
> - surface_impl->glDescription.textureName, surface_impl->glDescription.level));
> + switch(srgb)
> + {
> + case SRGB_BOTH:
> + ERR("SRGB_BOTH fbo attachment requested\n");
> + /* drop through */
> + case SRGB_SRGB:
> + GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT > + idx, surface_impl->glDescription.target,
> + surface_impl->glDescription.srgbTextureName, surface_impl->glDescription.level));
> + break;
> +
> + case SRGB_ANY: /* TODO: Keep track of the last use */
> + case SRGB_RGB:
> + GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT > + idx, surface_impl->glDescription.target,
> + surface_impl->glDescription.textureName, surface_impl->glDescription.level));
> + break;
> + }
I don't think SRGB_BOTH and SRGB_ANY make sense here. I also don't
think this can work like this,
context_apply_attachment_filter_states() needs to be aware of which
texture was requested.
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