WineD3D: Check if GL accepts 4 component specular colors

Henri Verbeet hverbeet at gmail.com
Thu Jul 9 10:07:10 CDT 2009


Actually, while I'm at it, you're also missing ENTER_GL()/LEAVE_GL()
calls in match_allows_spec_alpha(), and you should document that it
depends on the caller to do context activation.



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