d3d9: Add DF16 support

Henri Verbeet hverbeet at gmail.com
Sun Jun 7 12:35:32 CDT 2009


2009/6/7 Frank Richter <frank.richter at gmail.com>:
> As far as I could gather DF16 is the "ATI way" of getting a renderable
> 16 bit depth texture.
Without knowing much about the actual format, DF16 implies this should
be a floating point format, similar to the ones provided by
ARB_depth_buffer_float. Also, could you please add this at the same
location as the other depth formats?



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