opengl32: get rid of glext.h

Roderick Colenbrander thunderbird2k at gmail.com
Thu Jun 11 04:16:08 CDT 2009


On Thu, Jun 11, 2009 at 11:09 AM, Detlef Riekenberg<wine.dev at web.de> wrote:
> On Mi, 2009-06-10 at 21:56 +0200, Roderick Colenbrander wrote:
>
>> -#ifdef HAVE_GL_GLEXT_H
>> -# include <GL/glext.h>
>> -#endif
>
> The same code is used in winex11.drv/opengl.c
> Can this also be removed?
>
> When that's the case, then "GL/glext.h" can be removed from
> AC_CHECK_HEADERS in configure.ac
>
> --
>
> By by ... Detlef
>
>

At a quick glance we don't seem to need it there. We only use a small
number of GL calls which are all 1.1 and for extensions we use in
there we already define our own function pointers anyway as the
functions need to be loaded dynamically. I think we can get rid of it.

Roderick



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