[4/5] WineD3D: Manage SFLAG_CLIENT separately for RGB and SRGB textures

Henri Verbeet hverbeet at gmail.com
Mon Jun 15 02:16:07 CDT 2009

2009/6/14 Stefan Dösinger <stefan at codeweavers.com>:
> +static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type,
> +                                     DWORD client_store_flag) {
I think that's ugly.

More importantly, I don't see how client storage can be enabled for
one texture but not the other.

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