[3/6] WineD3D: Handle SM 3.0 varyings in ARB

Henri Verbeet hverbeet at gmail.com
Wed Jun 17 13:51:43 CDT 2009

2009/6/17 Stefan Dösinger <stefan at codeweavers.com>:
> That would need a shader_create callback function for the shader backend. I
> can sure add it, but I think it would defeat the purpose.
Why does the lookup need to happen on shader creation? I think doing
it from shader_arb_select() would work just as well.

> The other thing is that if we want to, we can use this functionality in GLSL
> and get rid of the shader link program and make Mesa happy.
Mesa 7.5 should already support proper GLSL linking.

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