wined3d: fix a compiler warning
Michael Stefaniuc
mstefani at redhat.de
Tue Jun 23 03:58:01 CDT 2009
Hello Austin,
On Tue, Jun 23, 2009 at 12:47:18AM -0500, Austin English wrote:
> Okay'ed by Henri
>
are you reinventing strcpy?
> diff --git a/dlls/wined3d/arb_program_shader.c
> b/dlls/wined3d/arb_program_shader.c
> index 44b4fce..f759372 100644
> --- a/dlls/wined3d/arb_program_shader.c
> +++ b/dlls/wined3d/arb_program_shader.c
> @@ -922,11 +922,11 @@ static void shader_arb_get_register_name(const
> struct wined3d_shader_instruction
> {
> if(This->baseShader.reg_maps.shader_version.major < 3)
> {
> - sprintf(register_name,
> ctx->texcrd_output[reg->idx]);
> + sprintf(register_name, "%s", ctx->texcrd_output[reg->idx]);
> }
> else
> {
> - sprintf(register_name, ctx->vs_output[reg->idx]);
> + sprintf(register_name, "%s", ctx->vs_output[reg->idx]);
> }
> }
> break;
bye
michael
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