[PATCH 1/5] wined3d: Make sure queries have an active GL context.
Stefan Dösinger
stefan at codeweavers.com
Fri Jun 26 04:00:10 CDT 2009
Am Friday 26 June 2009 10:07:08 schrieb Henri Verbeet:
> + ActivateContext(This->wineD3DDevice,
> This->wineD3DDevice->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); +
> if (((WineQueryOcclusionData *)This->extendedData)->ctx !=
> This->wineD3DDevice->activeContext ||
> This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
Wouldn't it be better to activate a context after the thread check? Ie, don't
activate a context when we know that we can't make use of the GL query
anyway?
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