[4/6] WineD3D: Implement function calls with NV exts
Stefan Dösinger
stefan at codeweavers.com
Sat Jun 27 15:49:18 CDT 2009
Am Saturday 27 June 2009 22:19:27 schrieb Henri Verbeet:
> 2009/6/27 Stefan Dösinger <stefan at codeweavers.com>:
> > - || ins.handler_idx == WINED3DSIH_PHASE
> > - || ins.handler_idx == WINED3DSIH_RET)
> > + || ins.handler_idx == WINED3DSIH_PHASE)
>
> Did you test this change with GLSL?
I did run some apps with GLSL, yes. I haven't seen any side effects, and I do
not expect any because GLSL doesn't implement a RET handler
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