[3/7] [wined3d] add NP2 fixup code to shader_arb_generate_pshader (resend)

Tobias Jakobi liquid.acid at gmx.net
Tue Jun 30 16:25:46 CDT 2009


Won't work since the GL_LIMITS macro is defined in this way:

#define GL_LIMITS(ExtName)            (GLINFO_LOCATION.max_##ExtName)

I don't think changing the variable name is an option, since keeping
consistency there should be priority:
ps_arb_max_local_constants -> ??? (I don't think it's wise to drop the
ps_arb prefix, since it's specific to ARB and specific to PS).



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