[6/6] d3d8: Handles aren't supposed to be pointers.
Paul Vriens
paul.vriens.wine at gmail.com
Tue Mar 10 03:34:30 CDT 2009
Henri Verbeet wrote:
>
> ------------------------------------------------------------------------
>
>
Hi,
+ EnterCriticalSection(&d3d8_cs);
+ *pToken = d3d8_allocate_handle(&This->handle_table, object);
LeaveCriticalSection(&d3d8_cs);
Is there a need for that extra EnterCriticalSection() (in _EndStateBlock)? There
is one a few lines up.
--
Cheers,
Paul.
More information about the wine-devel
mailing list