[2/11] wined3d: Create a separate function for checking a format's FBO compatibility.

Allan Tong actong88 at gmail.com
Fri Mar 27 09:01:10 CDT 2009


> +            if (check_fbo_compat(gl_info, gl_formats_template[src].glInternal))
> +            {
> +                TRACE("Internal format of %s not supported as FBO target, using render target internal instead\n",
> +                        debug_d3dformat(gl_formats_template[src].fmt));
>                 gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].rtInternal;
>             } else {
>                 TRACE("Format %s is supported as fbo target\n", debug_d3dformat(gl_formats_template[src].fmt));
>                 gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal;
>             }

Shouldn't this be "!check_fbo_compat" ?

 - Allan



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