wined3d [try 2]: SetDepthStencilSurface is always called when AutoDepethStencilBuffer is enabled
Stefan Dösinger
stefandoesinger at gmx.at
Sat Mar 28 12:09:27 CDT 2009
Am Samstag, 28. März 2009 14:58:28 schrieb Stefan Dösinger:
> Am Samstag, 28. März 2009 14:39:15 schrieb David Adam:
> > + hrc = IWineD3DDeviceImpl_CreateSurface(iface,
> > ...
> > + This->parent);
> You'll have to use a callback function similarly to the CreateDevice
> callback to tell d3d8 / d3d9 to create one of their surface structures and
> call wined3d to create a wined3d surface.
Actually, the code changed a little. You'll have to use
IWineD3DDeviceParent_CreateSurface I think
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