[5/5] wined3d: Add support for immediate constants to the GLSL backend.

Stefan Dösinger stefandoesinger at gmx.at
Thu May 7 10:10:44 CDT 2009


Am Donnerstag, 7. Mai 2009 16:39:19 schrieb Henri Verbeet:

I don't see an issue with the code in this patch, but did you find out 
anything new regarding the geforce 8 immval handling in the Nvidia driver? 
Remember the issue where my more-uniforms patch blew the constant limit 
because the driver encoded scalars as replicated vec4 immvals that still 
needed a full vec4 uniform for some reason? Was that a driver bug that is 
fixed in the newer drivers?



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