[5/5] wined3d: Add support for immediate constants to the GLSL backend.
Stefan Dösinger
stefandoesinger at gmx.at
Thu May 7 10:10:44 CDT 2009
Am Donnerstag, 7. Mai 2009 16:39:19 schrieb Henri Verbeet:
I don't see an issue with the code in this patch, but did you find out
anything new regarding the geforce 8 immval handling in the Nvidia driver?
Remember the issue where my more-uniforms patch blew the constant limit
because the driver encoded scalars as replicated vec4 immvals that still
needed a full vec4 uniform for some reason? Was that a driver bug that is
fixed in the newer drivers?
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