Error in a shader compilation
Doffle Alain
doffle.alain at yahoo.fr
Sat May 16 12:07:28 CDT 2009
Hi,
I'm trying to get rid of an error I observe in a wine trace (cf. attachement).
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #32: "0(37) : error C1068: array index out of bounds\n"
In my understanding, it comes from an incompatibility between the two lines :
trace:d3d_shader:shader_vaddline GL HW (2, 13) : uniform vec4 VC[253];
and
trace:d3d_shader:shader_vaddline GL HW (37, 1057) : gl_Position.zw = (VC[254].xy);
Can you please give me some help/hint/advice about the correct way to solve this problem please ?
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