Error in a shader compilation

Doffle Alain doffle.alain at
Sat May 16 12:07:28 CDT 2009


I'm trying to get rid of an error I observe in a wine trace (cf. attachement).

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #32: "0(37) : error C1068: array index out of bounds\n"

In my understanding, it comes from an incompatibility between the two lines : 

trace:d3d_shader:shader_vaddline GL HW (2, 13) : uniform vec4 VC[253];


trace:d3d_shader:shader_vaddline GL HW (37, 1057) : = (VC[254].xy);

Can you please give me some help/hint/advice about the correct way to solve this problem please ?

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