Mac OS X Joystick problem

Nathan Gray n8gray at n8gray.org
Fri May 22 11:25:58 CDT 2009


On Fri, May 22, 2009 at 4:54 AM, Mike Kronenberg
<mike.kronenberg at kronenberg.org> wrote:
> On 22.05.2009, at 05:05, Nathan Gray wrote:
>
>> On Thu, May 21, 2009 at 10:45 AM, Aric Stewart <aric at codeweavers.com>
>> wrote:
>>>
>>> Well the Mac OS X Joystick code will only work on Leopard.
>>> So you will have to build and run it on  Leopard box using xcode3.
>>
>> I'm certainly running on Leopard, but I can't say how Mike built it.
>>
>>> If you are good there then try building the winetests for dinput and run
>>> them with your joystick plugged in. You should get some status traces
>>> about
>>> your joystick (finding the name and status of the various axes and
>>> buttons)
>>
>> I guess I'll see if I can find time to set up a build environment.
>> The last time I tried I could never build a fully-functional wine
>> despite hours of effort.
>>
>> Thanks,
>> -n8
>>
>> --
>> http://n8gray.org
>>
>>
>
>
> Hi Natahn,
>
> I have a focus on simple enduser products :)
> Thats why my downloadable builds are all made on Tiger (XCode 2.x) to have a
> single app running on both systems.
> But the script from my building environment is made to build on Leopard
> (XCode 3.x) , too.

I guess that explains it -- thanks for clarifying.  You may want to
add a note somewhere that joysticks won't work with your builds to
save some frustration.

Thanks,
-n8

-- 
http://n8gray.org



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