DXTn textures in D3DX9
Stefan Dösinger
stefandoesinger at gmx.at
Mon May 25 04:31:22 CDT 2009
Am Sonntag, 24. Mai 2009 21:11:27 schrieb Mike Kaplinskiy:
> I believe mesa looks for libtxc_dxtn @
> http://homepage.hispeed.ch/~rscheidegger/dri_experimental/s3tc_index.html
> and then enables full s3tc support. The library itself is tiny and in
> (ugly) C, so that is already good news. But as stated on the website,
> you cannot use the code due to legality. Maybe there would be a way to
> do on-demand loading as with mesa and output a warn/fixme if the
> library is not found? It seems like the approach would be similar to
> the way the font bytecode interpreter was handled (turn on if
> available).
Wine did that a while ago, prior to my ddraw rewrite. However, from testing it
seems that the S3TC decompression of that lib did not work properly(Gothic 2
showed bad textures), and the compression code according to that site is
ugly.
So my 2c is that we need a better library than this libtxc_dxtn stuff. Maybe
we can get a C wrapper around the nvidia texture tools lib in place. The
nvidia texture tools also have command line utilities - maybe that works.
Note that I don't think we can ship nvidia texture tools, but we can load the
lib dynamically and enable / disable. Maybe we should require the Win32
version, not the Linux version, and handle it similarily to gecko.
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