patch wined3d

Stefan Dösinger stefandoesinger at gmx.at
Tue May 26 13:12:10 CDT 2009


Am Dienstag, 26. Mai 2009 18:13:49 schrieb Pavel Prochazka:

Is there any reason why we'd want 32 backbuffer swapchains? The currentl limit 
comes from d3d9(no more than 3 backbuffers allowed). We can certainly change 
it, but I doubt that any Windows driver supports that in ddraw. If there is 
no limit in ddraw(provide a test), we should remove the limit and make it 
dynamic.



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