d3d10: Improve parse_fx10.
Stefan Dösinger
stefandoesinger at gmx.at
Sat May 30 04:43:58 CDT 2009
Am 30.05.2009 um 07:24 schrieb Dmitry Timoshkov:
> "Rico Schüller" <kgbricola at web.de> wrote:
>
>> - /* version info? */
>> - skip_dword_unknown(&ptr, 2);
>> + /* Compiled target version (e.g. fx_4_0=0xfeff1001,
>> fx_4_1=0xfeff1011). */
>> + read_dword(&ptr, &e->version);
>> + TRACE("Target: %#x\n", e->version);
>
> 0xfeff/0xfffe is a unicode byte order mark, could it serve the same
> purpose here?
On top of my head I think it is the shader type marker - pixel shader,
vertex shader, geometry shader. I don't have the headers atm, so I
can't check to be sure.
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