d3d9: quiet a few very noisy fixme's

Stefan Dösinger stefandoesinger at gmx.at
Sun Nov 8 06:39:08 CST 2009


Am 08.11.2009 um 13:28 schrieb Austin English:

> On Sun, Nov 8, 2009 at 6:14 AM, Louis Lenders
> <xerox_xerox2000 at yahoo.co.uk> wrote:
>> These are spawned at huge rate in World in Conflict demo
>> (http://bugs.winehq.org/show_bug.cgi?id=11114)
>
> It'd be quicker/cleaner to just change them to warn's instead, IMHO.
I think BeginEvent / EndEvent can be changed to TRACE's. They're tools  
for Microsoft's debugger and profile apps - so the main purpose of  
them is to help debugging.

The shader validator one should probably be a one-time FIXME





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