[3/3] d3d9: Accept the geforce 8 fog+srgb result

Henri Verbeet hverbeet at gmail.com
Thu Nov 12 06:52:56 CST 2009


2009/11/12 Stefan Dösinger <stefan at codeweavers.com>:
> -    ok(color_match(color, 0x00808080, 1),
> +    ok(color_match(color, 0x00808080, 1) || broken(color_match(color, 0x00bcbcbc, 1)),
Just because drivers hack around HL2 doesn't mean it's broken.



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