[PATCH 2/7] dpwsockx: Implementation of SPInit
kai.blin at gmail.com
Sat Oct 10 05:18:20 CDT 2009
On Saturday 10 October 2009 12:08:32 Henri Verbeet wrote:
> 2009/10/10 Kai Blin <kai.blin at gmail.com>:
> > Wine runs on architectures with different byte order? I'm not sure if we
> > need to be too concerned here. DirectPlay basically sets up a couple of
> > structs
> We have at least some level of support for PowerPC, SPARC, Alpha and
> ARM. Probably not something to be overly concerned about, no, but I
> don't think maintaining the difference between network and host byte
> order is a bad idea in general.
But I highly doubt DirectPlay works on any of those. It's always in intel
byteorder. I don't disagree in general, but for DirectPlay, it's just not an
WorldForge developer http://www.worldforge.org/
Wine developer http://wiki.winehq.org/KaiBlin
Samba team member http://www.samba.org/samba/team/
Will code for cotton.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 189 bytes
Desc: This is a digitally signed message part.
More information about the wine-devel