[PATCH 2/7] dpwsockx: Implementation of SPInit

Kai Blin kai.blin at gmail.com
Sat Oct 10 05:18:20 CDT 2009

On Saturday 10 October 2009 12:08:32 Henri Verbeet wrote:
> 2009/10/10 Kai Blin <kai.blin at gmail.com>:
> > Wine runs on architectures with different byte order? I'm not sure if we
> > need to be too concerned here. DirectPlay basically sets up a couple of
> > structs
> We have at least some level of support for PowerPC, SPARC, Alpha and
> ARM. Probably not something to be overly concerned about, no, but I
> don't think maintaining the difference between network and host byte
> order is a bad idea in general.

But I highly doubt DirectPlay works on any of those. It's always in intel 
byteorder. I don't disagree in general, but for DirectPlay, it's just not an 
issue whatsoever.


Kai Blin
WorldForge developer  http://www.worldforge.org/
Wine developer        http://wiki.winehq.org/KaiBlin
Samba team member     http://www.samba.org/samba/team/
Will code for cotton.
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