test {IDirect3DTexture8,IDirect3DSurface8}::UnlockRect for rectangles that are not locked
Louis Lenders
xerox_xerox2000 at yahoo.co.uk
Thu Oct 15 16:55:33 CDT 2009
Stefan Dösinger <stefan <at> codeweavers.com> writes:
>Do I read this correctly that a double unlockrect call on a surface
>fails, while a double unlockrect call on a texture succeeds?
Yes
Here are some more test suggestions:
-> Create a texture, retrieve its surface, and call LockRect/
UnlockRect on the surface. Does this show the surface or texture
behavior
-> What happens if you have a texture, retrieve a surface and mix
locks on the surface and texture?
I'll see if I can fix something together later on this week
-> What is the d3d9 behavior?
Test follows, was about to send
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