[PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.

Henri Verbeet hverbeet at gmail.com
Wed Apr 7 04:29:25 CDT 2010


2010/4/6 Rico Schüller <kgbricola at web.de>:
>  +struct d3d10_effect_shader_signature {
That isn't going to apply. Did you edit the patch? (And please keep
the formatting consistent with the existing code.)



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