[PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.
Rico Schüller
kgbricola at web.de
Wed Apr 7 11:20:42 CDT 2010
Am 07.04.2010 11:29, schrieb Henri Verbeet:
> 2010/4/6 Rico Schüller<kgbricola at web.de>:
>
>> +struct d3d10_effect_shader_signature {
>>
> That isn't going to apply. Did you edit the patch? (And please keep
> the formatting consistent with the existing code.)
>
>
>
Sorry, Thunderbird screwed up the patches. I'll send a working version.
Cheers
Rico
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