[PATCH 3/5] wined3d: Disable strict draw ordering by default.

Stefan Dösinger stefandoesinger at gmx.at
Wed Apr 14 04:52:56 CDT 2010


Am 13.04.2010 um 23:51 schrieb Henri Verbeet:

> On 13 April 2010 23:13, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>> Am 13.04.2010 um 20:46 schrieb Henri Verbeet:
>>> +    if (wined3d_settings.strict_draw_ordering) wglFlush(); /* Flush to ensure ordering across contexts. */
>> I'd prefer to have this in an (inline) function.
>> 
> I'm not sure I see how that's going to make things better.
Well, mostly to have the sync conditions and the way we sync in a single place. That'll make it easier to use more suited GL methods to order draws, e.g. sharing one context across multiple threads on OSX.




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