HLSL Compiler and d3dcompiler_xx.dll

Stefan Dösinger stefandoesinger at gmx.at
Wed Apr 14 08:07:10 CDT 2010


Am 14.04.2010 um 13:08 schrieb Matijn Woudt:
> 2) Move the assembler to d3dcompiler_xx.dll and forward calls from
> d3dx9. This is needed because the assembler and compiler can share the
> same bytecode writer this way.
When Mattheo implemented the assembler in the gsoc project we decided to put the assembler into d3dx9 because we assumed MS implements it there as well, and there are no assembler specific exports in d3dcompiler.dll. Using wine-internal exports is generally a bad idea and should only be used if there are clear advantages. (It e.g. makes it impossible to use the native d3dcompiler.dll with builtin d3dx9)

Before moving the assembler into d3dcompiler.dll we have to be sure that sharing the bytecode writer is possible and is worth the problems it introduces.

> 3) Implement the compiler in d3dcompiler_xx.
I wrote a basic HLSL compiler as university project in 2008, this is where part of the assembler code came from. Do you have the sources, do you need them?




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