[PATCH] d3dx9_36: Implement D3DXCheckTextureRequirements + tests

Christian Costa titan.costa at wanadoo.fr
Mon Apr 19 13:32:36 CDT 2010


Ben Klein a écrit :
> On 19 April 2010 19:43, Henri Verbeet <hverbeet at gmail.com> wrote:
>   
>> On 19 April 2010 09:43, Christian Costa <titan.costa at wanadoo.fr> wrote:
>>     
>>> +BOOL is_pow2(UINT num)
>>> +{
>>> +    UINT i;
>>> +
>>> +    if (!num) return FALSE;
>>> +    for (i = 0; num >> 1; i++) num >>= 1;
>>> +
>>> +    return (num << i) == num;
>>> +}
>>>       
>> This should at least be static. You can also just replace it with
>> "return !(num & (num - 1));". You don't care about 0, since you
>> already check that earlier in D3DXCheckTextureRequirements().
>> make_pow2() can probably be simplified as well.
>>     
>
> I guess it depends on how many times this function will be used
> whether or not 0 should be checked as well.
>
>
>   
Not many. The check can be done. Especially if these functions are moved 
to util.c for reuse.
That said, I'm not sure if it makes any difference because 0 as input 
does not make sense either.





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