[(try 2) 02/11] d3d10: Implement D3D10CreateBlob().

Henri Verbeet hverbeet at gmail.com
Fri Aug 13 03:17:28 CDT 2010

On 12 August 2010 22:01, Rico Schüller <kgbricola at web.de> wrote:
> The whole structure (d3d10_blob) could be put in d3d10_main.c. Or should I
> use a separate file for the ID3D10Blob interface as it is done with the
> ID3DXBuffer interface in d3dx9_36.dll? Then the location in the header would
> be fine.
I think D3D10CreateBlob() should forward to d3dcompiler (D3DCreateBlob()).

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