[5/5] d3d10: Implement D3D10CompileShader, forward to d3dcompiler.

Henri Verbeet hverbeet at gmail.com
Thu Aug 26 10:57:22 CDT 2010


On 26 August 2010 17:26, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> +#define COBJMACROS
>  #include "config.h"
>  #include "wine/port.h"
> -
> +#include "objbase.h"
> +#include "d3dcompiler.h"
>  #include "d3d10_private.h"
You should probably just include d3dcompiler.h from d3d10_private.h.



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