[PATCH 1/1] gameux/tests: verifying registry values created by GameExplorer (try 4)
Mariusz Pluciński
vshader at gmail.com
Sun Aug 29 11:03:33 CDT 2010
W dniu 26.08.2010 18:34, (Marvin) pisze:
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
> Full results can be found at
> http://testbot.winehq.org/JobDetails.pl?Key=4793
>
> Your paranoid android.
>
>
> === W7PRO (32 bit gameexplorer) ===
> gameexplorer.c:453: Test failed: failed while checking registry value (error 0x1)
> gameexplorer.c:471: Test failed: failed while checking registry value (error 0x1)
>
> === W7PROX64 (32 bit gameexplorer) ===
> gameexplorer.c:453: Test failed: failed while checking registry value (error 0x1)
> gameexplorer.c:471: Test failed: failed while checking registry value (error 0x1)
>
> === W7PROX64 (64 bit gameexplorer) ===
> gameexplorer.c:453: Test failed: failed while checking registry value (error 0x1)
> gameexplorer.c:471: Test failed: failed while checking registry value (error 0x1)
>
It seems that test bot did not rebuild the .gdf.xml file which I
attached as resource (I don't see call of wrc in WINEBUILD log). I also
notified similar behavior on my machine. It is because there's no rule
in Makefile which depends on this file.
Could you tell me is there proper way to tell make to track changes in
my custom file? Expected effect is running wrc while build if there was
modification in my .gdf.xml file (currently, it is started only if .rc
file was modified). Of course, Makefiles in Wine are auto-generated, so
the solution would add code only to Makefile.in file.
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