[2/3] d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx
owen at owenrudge.net
Tue Aug 31 10:39:21 CDT 2010
> Probably depends on the device supporting NPOT textures again.
The capabilities are checked in the D3DXCheckTextureRequirements
function, and the values adjusted if necessary.
> (Yeah, this is a mostly unchanged copy of my earlier comments.)
My apologies, I somehow missed the previous e-mail at the time. (I do
see it now.)
Thanks for your feedback,
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