[2/3] d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx

Owen Rudge owen at owenrudge.net
Tue Aug 31 10:39:21 CDT 2010


Hi Henri,

> Probably depends on the device supporting NPOT textures again.

The capabilities are checked in the D3DXCheckTextureRequirements 
function, and the values adjusted if necessary.

> (Yeah, this is a mostly unchanged copy of my earlier comments.)

My apologies, I somehow missed the previous e-mail at the time. (I do 
see it now.)

Thanks for your feedback,

-- 
Owen Rudge
http://www.owenrudge.net/



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