[3/5] d3d9: Test buffer lock flags (try 2)

Henri Verbeet hverbeet at gmail.com
Mon Feb 1 04:27:57 CST 2010


On 30 January 2010 12:38, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +static HMODULE d3d9_handle = 0;
That's still redundant. Note that the variable doesn't have to be
static in the first place though, you can just pass it to init_d3d9().



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