[2/5] WineD3D: Implement dynamic buffers with GL_ARB_map_buffer_range
hverbeet at gmail.com
Mon Feb 1 07:23:33 CST 2010
On 1 February 2010 13:19, Stefan Dösinger <stefan at codeweavers.com> wrote:
> On Monday 01 February 2010 11:27:48 Henri Verbeet wrote:
>> On 30 January 2010 12:37, Stefan Dösinger <stefan at codeweavers.com> wrote:
>> > + const struct wined3d_gl_info *gl_info =
>> > &device->adapter->gl_info;
>> I think you should retrieve gl_info from the context where possible.
Missed the one in buffer_Unmap().
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