[PATCH 4/5] wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.

Stefan Dösinger stefandoesinger at gmx.at
Thu Feb 4 03:12:45 CST 2010


Am 03.02.2010 um 19:53 schrieb Henri Verbeet:

> On 3 February 2010 19:06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>> 
>> Am 03.02.2010 um 18:17 schrieb Henri Verbeet:
>> 
>>> On the subject of actually supporting software devices, we should probably
>>> implement those by creating a software or reference adapter with appropriate
>>> gl_info and pipe implementations and creating a device based on that.
>> Wouldn't that conflict with how adapters work in the d3d8/9 API? There an adapter identifies the display hardware, not necessarily the rendering device.
>> 
> A little, but the adapter as such is never exposed in those APIs, just
> its index. For cases where it matters (e.g. CheckDeviceFormat()) you
> also get a device type parameter.
So you want to separate d3d9 adapters from wined3d adapters? Sounds ok to me. We should just find a new name for one of them when(and if ever) we write a SW vertex pipeline.




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