[PATCH] wined3d: Display state in state_undefined

Henri Verbeet hverbeet at gmail.com
Tue Feb 16 05:37:39 CST 2010

On 16 February 2010 12:25, Christian Costa <titan.costa at wanadoo.fr> wrote:
>> Did you test this? "state" is supposed to be always 0. Also,
>> debug_d3dstate() is much more readable than the state number.
> Yes I tested it. Indeed, it's 0.
> Ok. I will send a new patch using debug_d3dstate. Thanks.
That also means there's really no point in printing it.

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