[PATCH] wined3d: Display state in state_undefined

Christian Costa titan.costa at wanadoo.fr
Wed Feb 17 04:46:00 CST 2010


Henri Verbeet a écrit :
> On 17 February 2010 00:28, Stefan Dösinger <stefan at codeweavers.com> wrote:
>   
>> No, the pipeline part that would implement this(vertex) should set a state
>> handler that prints a WARN for each defined but unimplemented stage.
>>     
> Sure, but that doesn't mean you can't catch undefined states as well.
> E.g. something along the lines of the attached patch. The main use
> would be simplifying reporting bugs. The earlier posted debugging
> patch is more extensive of course, but that would require people to
> build with special compile flags if it ever enters wined3d in some
> form.
>   
If we could get state_undefined to receive the real state this would 
work like a charm.






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