[PATCH] d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader

Henri Verbeet hverbeet at gmail.com
Wed Feb 17 05:23:07 CST 2010


On 17 February 2010 11:47, Christian Costa <titan.costa at wanadoo.fr> wrote:
>
I'm not much of a fan of the whole "let's disable the scary debug
output" idea, especially since now the function becomes invisible
after the first call for people doing actual debugging, unless you run
with +relay. WINEDEBUG="-all" is much more effective at shutting up
debug output, and tends to have minor performance advantages as well.



More information about the wine-devel mailing list