SDL for DirectDraw

Roderick Colenbrander thunderbird2k at
Fri Feb 19 17:26:34 CST 2010

Our DirectDraw implementation is good. Sure there are performance
issues in some cases but those can be fixed. SDL is not suited for
DirectDraw emulation because it doesn't offer all the functionality we
need. Second, SDL on Linux uses X11 and other APIs directly. Games
running on Wine use win32 APIs for window creation and other tasks
which doesn't work with Linux SDL.


On Sat, Feb 20, 2010 at 12:12 AM, MD.IMAM HOSSAIN <imamdxl8805 at> wrote:
> Dear Developers,
> I just toying with SDL for a month and so.
> I am just wondering is there any possibilities to use SDL as a WINE
> DirectDraw wrapper.
> From my experience, SDL is not such a bad 2D graphics library and very easy
> to use and implement and has many flexible functions.
> Best Regards,

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