[PATCH 4/5] d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets)

Christian Costa titan.costa at wanadoo.fr
Tue Feb 23 01:59:03 CST 2010


Henri Verbeet a écrit :
> On 22 February 2010 15:15, Christian Costa <titan.costa at wanadoo.fr> wrote:
>   
>> More generally I would say that over-reviewing is not a good thing. It does
>> not bring much in term of
>> quality and slow down development. Thrust is the base of a community.
>>     
> Sure, but that trust has to be justified. I can certainly stop looking
> at your patches, I have enough other stuff to do, but I doubt that's
> going to speed up getting them accepted. It's perhaps also worth
> noting that I've fixed plenty of bugs that could have easily been
> avoided if the original author of the code had been more careful, or
> had bothered to write tests.
>
> Seriously, the general principle is that you add a test when you
> implement some new functionality or fix a bug, unless that's not
> feasible for some reason. That's certainly not the case here, writing
> tests for this function is trivial.
>
>   
The goal was to implement the IConstantTable interface. I intended to 
write tests
at this level along with new patch series for this interface. 
D3DXFindShaderComment
was not needed directly by a particular app but just to be reused by 
D3DXGetShaderConstantTableEx
as the next patch shows. But since it's better to do it in this patch, I 
will add some tests to it then.





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