[PATCH] wined3d: Do not try to use not available texture stages in set_tex_op_nvr

Christian Costa titan.costa at wanadoo.fr
Tue Jan 5 16:00:16 CST 2010

Here it is. The fixme message is :
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from 
set_tex_op_nvrc() @ nvidia_texture_shader.c / 460

To answer Stefan, yes it's a 1:1 mapping.

Thanks for taking a look.


Henri Verbeet a écrit :
> A +d3d,+d3d_caps log would probably be a good start.

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