[PATCH] wined3d: Do not try to use not available texture stages in set_tex_op_nvr

Christian Costa titan.costa at wanadoo.fr
Wed Jan 6 11:24:26 CST 2010

Henri Verbeet a écrit :
> 2010/1/5 Christian Costa <titan.costa at wanadoo.fr>:
>> Here it is. The fixme message is :
>> fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
>> set_tex_op_nvrc() @ nvidia_texture_shader.c / 460
> Looks like the context creation code invalidates those states simply
> because they exist. Does the attached patch make the errors go away?
The fixmes disapear but I get tons of err:d3d:state_undefined Undefined 
state which is worst. Log attached.

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